Wednesday, 13 November 2013

3D Body Scanning, The Second Exploration In 3D

My first experience of 3D body scanning was standing dead still in my undies in a curtained cubicle to capture my form using a Cartesia Body Scanner at the Kangan Institute’s Textile and Fashion Hub in Richmond. It was very exciting to see my body in a way that I had never seen it before, in an avatar (sans alter ego), how cool! My dimensions were then imported into Grafis to create individual basic blocks (but that is another blog on Grafis individual measurement charts).

During a recent lecture of 3 Explorations in 3D, Kate Kennedy from RMIT University discussed 3D body scanning. Ms Kennedy is an expert in anthropometry, 3 dimensional body scanning and CAD systems. She also attended the DigitalFashion Conference in London and gave an overview of this 'new world' in the following 4 ways.
  1. New Materiality in terms of 3D printing and the new polymers, also touching on laser cutting technology not just as a surface treatment, but as a way of integrating modern technology into commercial garments. Ms Kennedy referenced The Cutting Class blog quoting “…it is going to be essential that the technology serves the design, and that the design has not merely been shaped to fit with the technology.”  
  2. New Media and the changing environment for business that comes with enhanced access via Social media. Me-commerce; as the personalisation of e-commerce when consumers look for customised, bespoke products and experiences. 3D printing in the home makes this possible, taking manufacturing from the factory to the studio or garden shed. Currently platforms like Etsy.com and madeit.com.au create unique hand crafted products using an e-commerce platform to sell their wares. Re-commerce; or reverse commerce refers to the recovery of products, whether it be recycling or re-selling. Some designers will exchange clothing and accessories for vouchers or discounts, as well as designer vintage clothing shops going online, BuyMyWardrobe. There is a plethora of new ways to sell online and these are just the tip of the iceberg.
  3. New Fast Fashion - consumption of a purely virtual clothing collections or “assets” shown by example from Marvellous Designer (MD) a website creating digital clothing for the online world. MD – is a 3D virtual database of fashion and costumes, the software uses pattern making and simulated draping techniques to create digital images of clothing, with various features such as quilting, pleating, darts, top stitching and trims. Instead of illustrating garments in a sketch, the garment illustrations are based on pattern making principles and technical drawings, giving realistically proportioned and functional looking apparel. Whether these patterns would actually sew together correctly in ‘real’ fabric is perhaps a FAQ. However, that is not the point, and it’s hugely advantageous to show/sell a virtual range without having sewn a thing, another case for pre-commerce – (selling something you haven’t actually made yet ;-). Not to overlook the obvious benefits of receiving feedback from buyers and taking pre-orders before you engage in manufacturing costs or contribute ultimately to landfill.
  4. New Luxury – as I understand it is defined as the coming together of creativity and craft with innovative methods and cutting edge technology. Local innovator Douglas McManus an artist and textile teacher at RMIT University is experimenting constantly with all the tools and up-to-the-minute technologies available to create extraordinary textile specimens. Mr McManus along with other artists will be showing their work at the Melbourne Now exhibition at National Gallery of Victoria from 22 November 2013. His work incorporates dye-sublimation printing, laser cutting, digital printing and more to create remarkable pieces of art which have direct connections to textiles. This experimentation is essential in developing new materials, techniques and thinking for both commercial and conceptual work.        

Body scanning technology has been around for 15 to 20 years. Now with either direct body scanning or image capture from a webcam or mobile phone camera, a series of photos can be converted into a 3D model using software for example, Autodesk 123D. 3D body scanning allows us to generate measurements for a very wide range of human shapes and analyse them accurately. As an industry we cannot afford to be locked into a stereotypical (standardised) and binary (male and female) vision of the ideal size because it’s counter intuitive when faced with mass market customization. We are also missing the opportunity to wear clothing that actually fits!                

“Going toward Z” was the way that Ms Kennedy described the upskilling from traditional clothing design to computer based design. The drivers being a shift in the clothing industry from flat 2D paper pattern making cut and sew model to a new community within a 3D virtual and digital space. Clothing factory practice in Australia has dissipated as manufacturing has gone off shore. To compensate for this loss the local clothing industry needs to remain technically skilled and efficient in design innovation and sizing for a broader more diverse target market. In order to make money in clothing you have to dress all shapes and sizes, moving away from the traditional stereotypical woman’s figure. Diversity is being embraced across the fashion world, for example Ben Barry a Canadian ‘crusader for diversity in fashion’ researched and wrote a PhD Thesis submitted in 2011 titled “A Dream We Can Believe In: A Cross-Cultural Analysis of Consumers’ Responses to Models and Promotional Copy in Fashion Advertising” at Cambridge University.  Mr Barry runs an unconventional model agency. The women on his books are an empowering and beautiful collection of frankly quite normal people!

Having the correct size mannequin and body forms to work on within the studio is also vital to achieve excellent fit results. Toni Stalls proprietor of Integral-T has been a pioneer in understanding and using a broad variety of mannequins not only in standard shapes but also customised size forms. Toni who has taught me Grafis this year also attended the lecture, Ms Kennedy mentioned how lucky we are in Melbourne to have practitioners who for a long time have understood variety in body sizes, and who work with correct trade practices and keep a detailed audit trail. Berlei also by example did a targeted sizing survey in 1927. They were experienced corset makers (making corsets from the time of scraping the flesh off the whalebones) when they conducted an anthropometric survey of 6000 women using 23 measurements in conjunction with the University of Sydney. The results known as “Berlei Figure Type Indicator” changed the lingerie fitting process and corset making around the world by introducing a metric “Figure Type Classification”. They identified the need to change, as body shapes and fashion changed and by doing so stayed in business; surviving an economic depression.

Ms Kennedy has been analysing body scans to look at shape definition and new classifications. Within her lecture she described the discussion around male and female shapes, in relation to menswear/womenswear and how today’s students are increasingly gender neutral in designing unisex clothing.

Body scanning in 3D allows you to look at the human form on every level in a topographical way. “A landscape of mass” a “somatic topography” is how Ms Kennedy describes it. The transverse body sections in slices, like bacon, reminded me of the exhibition Body World by Gunther von Hagen, fascinating and remarkable work of real human bodies displayed in slices. Extending this idea it’s possible to build your own bodies and models using the bifurcated body areas. These are then used to build, compare, describe and categorise particular sets of shapes.  For example scale and repeatability – select a minimum number of lines to be used on the body as landmarks. The more complex an area, the more lines there will be needed to describe it i.e. shoulders and bust. The lower body by comparison needs fewer lines to describe the shape as it is a simpler form i.e. waist to hips. The students realised this by experimenting with cardboard, creating human forms in 90 minutes, much in the same way that the elks head is sculptured.

 
The cookie cutter way that the clothing industry currently manufactures clothing is systemically wrong when reflecting on the variety of human shapes and sizes observed with 3D body scanning surveys. Ms Kennedy showed a slide of two waist circumferences superimposed one on top of the other, one waist measurement a solid line (female) and the other a dashed line (male). The waist measurement was taken from a 3D scan of the cross section of male and female model of approximately the same age. The only difference was in their Body Mass Index (BMI). The male model had a BMI of 23 and the female model a lower BMI of 18. The fact is that the lines followed the same path and only deviated slightly from each other. Within this size category the waist is very similar and debunks the girls have smaller waists and guys are broader through the waist myth.   

The subject of 3D printing and body scanning is very new and still on the periphery of the fashion industry, but the implications that it has for the future of the industry are indisputable. The way we buy clothing online these days is to select category of men women child, then the garment type ie jacket, skirt, trousers, tops etc and then the size. Perhaps this will be turned on its head when everyone knows their size, because its part of their online profile. Instead we put in our size spec and the store returns clothing that would fit our individual frame perfectly, this would mean that clothing sold online would have to be tagged with accurate specs in the metadata. Maybe this is asking to much? I for one don't think so.

I would like to thank Ms Kennedy for the inspiration to write this blog and furthering my interest in 3D technology. The in-depth and insightful research that went into this lecture is built on years of work in this field. Her lecture was both informative and thought provoking.

Have a go and get into it with the following links!!
MD – virtual pattern making
Scultptris – digital art without barriers
Autodesk 123D – turn ordinary series of photos into 3D models

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