Thursday 26 September 2013

Transformation - a life of change

Dictionary Definition 1. a change or alteration, 2. the act of transforming,  3. (Mathematics) a change in position or direction of the reference axes in a coordinate system without an alteration in their relative angle. 4. reflection, 5. rotation.

This is what I do as a pattern maker, I take a flat expressionless piece of paper or fabric and transform it into something wearable, useful and hopefully beautiful …therefore a very important section in the Grafis toolbox is aptly called Transformation.

The Transformation menu is divided into 5 sections, the top 4 button divisions are transformational functions; Move, Turn, Scale and Mirror. The bottom set of buttons is the control area, you will recognize from other menus, i.e.  +/- copy lines points and parts buttons and reset, as well as a transformation list.

Move:  before you read on I want you to sing: “X to the left, Y to the Sky”. Very good.

Moving a point, line or part by direction x (horizontal) and direction y (vertical). This involves entering a known  X axis value (dx) and a y axis value. The values can be positive or negative they will move accordingly.

Direction             X          =                 millimeter  value (+/-)      Object will move...
←                           dx       =                 - mm value                           to the left
←                           dx       =                 + mm value                           to the right
↓                           dy       =                 - mm value                           downwards
↑                           dy       =                 + mm value                           upwards

To demonstrate this I simply moved the shoulder and armhole line of Bodice 10 by dx= +200 and dy= -50. First enter the value, select the lines and transform objects with +/- copy and line, activate points and move those now to.
Move shoulder
Still in the Move section of buttons, you will find move from Point to Point. After checking set points the starting point and the final point can then be determined and the connecting lines be transformed between them. The exercise for this is to move the front armhole to the back armhole from the underarm side seam point.
Move from point to point
Turn: Now sing Bonnie Tylers – Total Eclipse of the Heart lyrics, which for those of you who have forgotten or were born in the 90’s goes something like this, “turn around bright eyes, every now and then I fall apart”. Very good.

Turn with … turning point and angle, the objects are rotated around a given pivot point by a given angle. If it is a dart that you are going to manipulate in this way, then you have to measure the angle with your ruler/measure tool and make a note of it, as you can enter the value in the turn angle box. It must be noted that the angle remains constant throughout a grade size table; therefore all sizes will have the same angle on the dart. To exercise this I moved the shoulder dart which I measured at 15.8 degrees into the side seam. First I drew in an auxiliary line with the line tool 10 and then separated the side seam at the auxiliary line intersection. I also linked the side seam line segments above the auxiliary line, to make it easier to move with just one click. Once you’ve enter the turn angle, you select the turn angle (in this instance the bust point). The activate line and select lines to be transformed, don’t forget to do your points to, and apply +copy to draw in new side seam dart line.
Turn point and angle
Turn and Move: Ok I don’t have a song for this one, but this is a very cool operation, be warned this move can make you a little dizzy. 

Turn and move with four points is what the button is called and it’s the last in the turn section of the Transformation menu. Objects are moved and rotated in one operation, you have to work out which 4 points must be clicked and in what order to execute the operation. The move vector is defined by starting and final points, which are your odd number clicks i.e. 1 and 3. Your turn vector/rotation angle is determined by the start point and final point, which is your even number clicks i.e. 2 and 4.

To exercise this call Bodice 10, prepare it in the shoulder area to have a yoke designed onto the front and back. By relocating the front shoulder dart into the side seam, drawing in the auxiliary line, using Line Tool 10, from the apex of the front dart bust point to the side seam and separate the side seam where it intersects. Use Transformation - Turn with turn point and angle to move the dart into its new location. For the back use the same steps as above but into the back armhole and draw in the back yoke style line from the new dart position to the centre back.

The desired result is that the back yoke will turn and move onto the front shoulder line. Click turn and move button.
1st click determine start point of Move vector = Back Shoulder Point (1)
2nd click determine start point of Turn vector = Back Neckline at Shoulder line (2)
3rd click determine final point of Move vector = Front Shoulder Point (3)
4th click determine final point of Turn vector = Front Neckline at Shoulder line (4)
Turn and move
Scale: Totally out of songs now.

The objects are reduced and increased relative to absolute zero (1.00 = 100% therefore 1.10 = 10% increase in size).  Scale value in X direction (fx) applies only to the X component of the object in the construction. Scale value in Y direction (fy) applies then only to the Y component.  The scalability of the pattern piece is used for stretching or shrinking it according to the design criteria or fabric specifications. For example if you are using a stretchy material with lots of lyrca/elastine etc or a jersey knit. It might also be used for a lining in a woven fabric (in which case it would be increased in fx and decreased fy) or Under Collar pattern piece or a fusing piece (decreased). It could also be useful in calculating shrinkage and adjusting pattern pieces accordingly (wouldn’t that be nice). Read through the following table to see how it works.

FX
=
FY
=
1.00

No Change in Scale
FX
=
1.10
FY
=
1.00
Stretching of pattern 10% horizontal direction*
FX
=
FY
=
0.90

Shrinking by 10% in all directions
FX
=
FY
=
0.5

Halves the dimension of the construction
FX
=
FY
=
2

Doubles the dimension of the construction
*Different values in FX and FY distort the width and height.

Mirror is the next section on the Transformation menu and there are 2 options. Firstly, Mirror at two points or alternatively Mirror at a line.

Mirror at 2 Points: Does exactly this. Select the points or create them and then select the function button and then mirror with copy+/- lines and points between the mirror points. Easy!
Mirror at 2 points
Mirror at a Line: Objects are mirrored at an existing line of the construction.
Mirror at a line
September has been a month of change for me also on a more personal level and there has been a fair amout of transformations in my life. I’ll be moving into a new house next week, so the studio has been packed and I’m currently writing this from my laptop on the kitchen counter with about 60 packed tea chests behind me. My husband escaped this move by leaving for Europe on a 5 week business trip (not his choice, it just happened like that). But I’m not on my own I have my wonderful family to lend a helping hand, babysit, cook a meal and be a shoulder to lean on.  It also helps that I’m moving into a fabulous house with lots of entertainment space and a huge studio room for my cutting table and computer desk! Hooray, I’ll be back in October to practice more Grafis and learn the construction parameter x value. I can hardly wait!